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Zendar mount and blade
Zendar mount and blade











zendar mount and blade

The battles can be as good as ever (and far prettier). Given the choice, I skipped most of it.Īfter a week of Bannerlord, I've realised I'm doing more or less the opposite. The rest of the world stuff - the new factions, the banners, the conquest, the villages, and the sucking up to 300 tedious lords - that came later, and it was fine, mostly. There was other stuff to do out in the world, but the core of it, that fantastic, exciting, chaotic combat, was there very early on. Buying it then was inevitable, even though it was openly unfinished, a novel concept several years before Minecraft and then the rest of the industry gave the process an offical name. I've surely regaled some of you in the comments over the years about how I played its 6-level demo all night, over and over, just fighting endlessly in the Zendar arena. Mount & Blade was terrific fun immediately. You can muck in if you've signed up to either side.

zendar mount and blade

Rival kingdoms besiege one another's camps. Bannerlord has been in the works for most of that time, and the weird thing is, it's kind of done its own trick backwards. "Why are other stabby games still rubbish?" I asked for years afterwards. "Making combat with swords, axes, spears, and bows fun? Why is this novel?" I asked. I spent years absolutely baffled that barely anyone learned the lessons the original Mount & Blade taught on its release in 2008 (or indeed, several years earlier for a lot of us). I don't enjoy having to qualify my praise for this one. Mount & Blade II: Bannerlord, for all its teething problems, will probably be brilliant when it's finished. I have played exactly four million games, a number which is only possible when you learn to drop something you're playing without hesitation. The best thing I can say about this, the most eagerly awaited medieval ARPG of all time, is that I want to keep playing it.













Zendar mount and blade